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Cloud Gaming Virtual Community: A Case Study in China
Abstract
Cloud gaming is an emerging Cloud service that trust and trust building in the gaming community is highly important. This paper aims to further investigate a Chinese case study for Cloud gaming by collecting and analyzing data from two most populous cities in China, Beijing and Shanghai. Data analysis and discussion were explained. Results highly support questionnaires designed based on our hypotheses with mean scores 3.5 and above, low standard deviations, high R-squared values above 0.96 and low p-values 0.05 and below. Data between Beijing, Shangia and Chengdu are compared with each other with explanations for all the outputs. We plan to develop a new method that can offer large-scale ANOVA analysis in a single attempt. Limitations and future directions of this research have been addressed, whereby critical factors that can guarantee successful delivery and services of Cloud gaming including trust will be investigated.
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