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Social Interactions in Online Gaming

Social Interactions in Online Gaming
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Author(s): Mark Griffiths (Nottingham Trent University, UK), Zaheer Hussain (University of Derby, UK), Sabine M. Grüsser (Charité–University Medicine Berlin, Germany), Ralf Thalemann (Charité–University Medicine Berlin, Germany), Helena Cole (Nottingham Trent University, UK), Mark N.O. Davies (University of East London, UK)and Darren Chappell (Nottingham Trent University, UK)
Copyright: 2011
Volume: 1
Issue: 4
Pages: 17
Source title: International Journal of Game-Based Learning (IJGBL)
DOI: 10.4018/ijgbl.2011100103

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Abstract

This paper briefly overviews five studies examining massively multiplayer online role-playing games (MMORPGs). The first study surveyed 540 gamers and showed that the social aspects of the game were the most important factor for many gamers. The second study explored the social interactions of 912 MMORPG players and showed they created strong friendships and emotional relationships. A third study examined the effect of online socializing in the lives of 119 online gamers. Significantly more male gamers than female gamers said that they found it easier to converse online than offline, and 57% of gamers had engaged in gender swapping. A fourth study surveyed 7,069 gamers and found that 12% of gamers fulfilled at least three diagnostic criteria of addiction. Finally, an interview study of 71 gamers explored attitudes, experiences, and feelings about online gaming. They provided detailed descriptions of personal problems that had arisen due to playing MMORPGs.

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