The IRMA Community
Newsletters
Research IRM
Click a keyword to search titles using our InfoSci-OnDemand powered search:
|
A Framework for Addressing Gender Imbalance in the Game Industry through Outreach
Abstract
Though the lack of diversity in the game industry workforce has received a great deal of attention recently, few initiatives have been implemented to address it. In particular, gender composition in the game industry workforce and among students studying games at post-secondary institutions is highly imbalanced, with an approximate 9 to 1 ratio of male to female students. This chapter considers three key aspects: 1) the current demographics of the game industry, 2) the effects of gender imbalance on the game industry and one of its current pipelines, and 3) a potential framework to address the imbalance. The proposed outreach strategy is informed by a discussion of established frameworks for initiating change in related fields. The chapter concludes with suggestions for future research to address the gender imbalance in the game industry and its pipeline.
Related Content
Laura Vanesa Lorente-Bayona, María del Rocío Moreno-Enguix, Ester Gras-Gil.
© 2023.
20 pages.
|
Palak Srivastava, Ahmad Tasnim Siddiqui.
© 2023.
15 pages.
|
Veerendra Manjunath Anchan, Rahul Manmohan.
© 2023.
15 pages.
|
Lubna Ansari, Syed Ahmed Saad, Mohammed Yashik P..
© 2023.
17 pages.
|
Atul Narayan Fegade, Sushil Kumar Gupta, Vishnu Maya Rai.
© 2023.
9 pages.
|
Anand Patil, M. S. Prathibha Raj, Roshna Thomas, Bidisha Sarkar.
© 2023.
25 pages.
|
Manisha Khanna.
© 2023.
21 pages.
|
|
|