The IRMA Community
Newsletters
Research IRM
Click a keyword to search titles using our InfoSci-OnDemand powered search:
|
A Survey on Strategies, Trends, Economics, and Prospects of Cloud-Based Gaming
|
Author(s): Sharon Moses J. (VIT University, India), Dhinesh Babu L. D. (VIT University, India), Nirmala M. (VIT University, India), M. Rajasekhara Babu (VIT University, India)and P. Venkata Krishna (Sri Padmavathi Mahila Visvavidyalayam, India)
Copyright: 2017
Pages: 24
Source title:
Emerging Technologies and Applications for Cloud-Based Gaming
Source Author(s)/Editor(s): P. Venkata Krishna (VIT University, India)
DOI: 10.4018/978-1-5225-0546-4.ch001
Purchase
|
Abstract
Cloud gaming-as-a-service is emerging as one of the potential revenue generating futuristic fields with a higher growth rate. Cloud gaming service is an entertainment service that depends totally on the cloud computing technology. Cloud gaming delivers games to the gamers, anywhere at any time without any gaming specific hardware and without diminishing the gamer's quality of experience. From getting the user command to rendering the graphics, everything is processed at the gaming service provider end. The only need for the gamer is to use a thin client like web browser to access the cloud game server. In this chapter, we have detailed about the cloud game systems, cloud game services, issues in cloud gaming, economics of cloud gaming, research prospects and the evolution of cloud gaming service.
Related Content
Ricardo Alexandre Peixoto de Queiros, Mário Pinto, Alberto Simões, Carlos Filipe Portela.
© 2023.
13 pages.
|
Preety Khatri.
© 2023.
17 pages.
|
Mehmet Kosa, Ahmet Uysal, P. Erhan Eren.
© 2023.
31 pages.
|
Kaila Goode, Sheri Vasinda.
© 2023.
22 pages.
|
Helena Martins, Artemisa Dores.
© 2023.
21 pages.
|
Ali Ben Yahia, Sihem Ben Saad, Fatma Choura Abida.
© 2023.
15 pages.
|
Baris Atiker.
© 2023.
23 pages.
|
|
|