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Mobile Game-Based Learning in STEM Subjects

Mobile Game-Based Learning in STEM Subjects
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Author(s): Marcelo Leandro Eichler (Universidade Federal do Rio Grande do Sul, Brazil), Gabriela Trindade Perry (Universidade Federal do Rio Grande do Sul, Brazil), Ivana Lima Lucchesi (Universidade Federal do Rio Grande do Sul, Brazil)and Thiago Troina Melendez (Instituto Federal Sul-Riograndense, Brazil)
Copyright: 2018
Pages: 12
Source title: Encyclopedia of Information Science and Technology, Fourth Edition
Source Author(s)/Editor(s): Mehdi Khosrow-Pour, D.B.A. (Information Resources Management Association, USA)
DOI: 10.4018/978-1-5225-2255-3.ch554

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Abstract

The acronym STEM – Science, Technology, Engineering, and Mathematics has entered the agenda of educational policies. The development of mobile game-based learning has been seen as a new line of research and technological development in the field of educational technology, STEM education and game design. These fields are rather new and intrinsically multidisciplinary, making it even more exciting. There is a growing interest in Mobile Game related research, whether strictly technological or applied in social contexts. In this chapter, we thought a nice way to connect this data and depict the current scenario would be to break the subject into pieces: Game Design; Affection and Play; Mobile Learning; Games for Learning; Science and Mathematics Education; and lastly, summarizing it in the Games for STEM Education section. Our conclusions point to the fact that we are taking the first steps in a digital game development process for teaching mathematics in the school environment and the acceptance of Smartphones as tools that add value to education.

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