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Possibilities and Constraints of Minority Students in the United States
Abstract
The access to technology has been a problem for most minority students—what some call “the second digital divide” or differences in the use of technology. Access to adequate equipment and reliable high-speed connections remain a concern, but gaming can be a great tool to bridge this divide. The way that technology is employed in learning for minorities is an even bigger and more important issue. In the United States, among black men aged 25 years and older, 45% have attempted college but only 16% have earned college degrees. Technology can be a great contributor in meeting the possibilities of increasing graduation numbers. Gaming and education technology can be used to enhance minority skills in preparation for college and university. Considerable success has occurred when games are specifically designed to address a specific problem or to teach a certain skill. The development of instructors for minority students can be extremely positive in meeting the social economic divide. Tailoring technology and software based on different learning styles and cultural experiences could better guide the instructor. Community college can be within reach of minority students, providing them with the opportunity to succeed in education sciences and technology. The instructor in this new technology can be created by public policy, legislation, and research.
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