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Design Patterns in Architectures Based on Use Cases
Abstract
Object-orientation claims to promote reuse and therefore reduce development time and improve software quality. The reuse originally was considered at class level, that is, libraries of reusable classes. Progress in object technology gives today more importance to software architectures and design patterns. Any large object-oriented system should be built with design patterns. In this work we present an approach for developing an architecture based on use cases and the identification of some central design patterns. A case study exemplifying the proposed architecture is discussed.
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