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Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Real-Time Virtual Learning Environments

Real-Time Virtual Learning Environments
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Author(s): Solomon Negash (Kennesaw State University, USA)and Marlene V. Wilcox (Bradley University, USA)
Copyright: 2007
Pages: 3
Source title: Managing Worldwide Operations and Communications with Information Technology
Source Editor(s): Mehdi Khosrow-Pour, D.B.A. (Information Resources Management Association, USA)
DOI: 10.4018/978-1-59904-929-8.ch302
ISBN13: 9781599049298
EISBN13: 9781466665378

Abstract

Virtual Learning Environments (VLEs) are defined as “computer-based environments that are relatively open systems which allow interactions and encounters with other participants and providing access to a wide range of resources” (Piccoli, et al., 2001, p. 402; Wilson, 1996). Advances in information technology (IT) continually expand the capabilities of VLEs. VLEs can be characterized by six dimensions which distinguish them from traditional classrooms and computer aided instruction (CAI): time, place, space, technology, interaction, and control (Piccoli, et al., 2001). The instruction delivery when defining the six dimensions in Piccoli, et al (2001) is asynchronous delivery. The definition for two of the dimensions, time and control, in real-time (synchronous) VLEs is different from asynchronous VLEs. This paper presents an empirical study conducted in three Information Systems courses over 16 weeks. It also defines time and control for real-time (synchronous) VLEs and evaluates the benefits and challenges of using real-time VLEs.

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