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Book Chapter
Stories, Simulations and Case Studies
Gary A. Berg (2003). The Knowledge Medium: Designing Effective  Computer-Based Educational Learning Environments 12 pages.
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Book Chapter
Educational Computer Games in Math Teaching: A Learning Culture
Hatice B. Sahin, Sengul S. Anagun (2018). Supporting Multiculturalism in Open and Distance Learning Spaces 32 pages.
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Book Chapter
Mastering Educational Computer Games, Educational Video Games, and Serious Games in the Digital Age
Kijpokin Kasemsap (2017). Gamification-Based E-Learning Strategies for Computer Programming Education 23 pages.
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Book Chapter
Students' Research Competence Formation of the Quality of Open and Distance Learning
Ekaterina Egorkina, Mikhail Ivanov, Andrey Yurievich Valyavskiy (2018). Handbook of Research on Students' Research Competence in Modern Educational Contexts 21 pages.
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Book Chapter
Educational Software Evaluation
Michael Shaughnessy (2008). Online and Distance Learning: Concepts, Methodologies, Tools, and Applications 15 pages.
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Book Chapter
Educational Software Evaluation
Michael Shaughnessy (2005). Encyclopedia of Distance Learning 13 pages.
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Book Chapter
E-Learning Environment: A New Quality of the Resource Base
Tatiana Noskova, Tatiana Pavlova (2016). Handbook of Research on Estimation and Control Techniques in E-Learning Systems 13 pages.
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Journal Article
Ethical Analysis of Publisher and Faculty Roles in Building and Using Electronic Educational Products
Jay Shiro Tashiro (2009). Journal of Electronic Commerce in Organizations 17 pages.
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Journal Article
Using Educational Computer Games for Science Teaching: Experiences and Perspectives of Elementary Science Teachers in Taiwan
Ying-Tien Wu (2013). International Journal of Online Pedagogy and Course Design 13 pages.
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Book Chapter
Using Educational Computer Games for Science Teaching: Experiences and Perspectives of Elementary Science Teachers in Taiwan
Ying-Tien Wu (2015). STEM Education: Concepts, Methodologies, Tools, and Applications 13 pages.
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Book Chapter
Collaborative Development of Educational Modules: A Need for Lifelong Learning
Ellen Francine Barbosa, José Carlos Maldonado (2011). E-Infrastructures and Technologies for Lifelong Learning: Next Generation Environments 37 pages.
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Book Chapter
Digital Control Models of Continuous Education of Persons with Disabilities Act (IDEA) and Agents in Sliding Mode
(2017). Sliding Mode in Intellectual Control and Communication: Emerging Research and Opportunities 32 pages.
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Book Chapter
Drivers of Urban Development in Terms of Education Based on Digital Technologies
Irina Potapova, Sergey Mikhailovich Vasin, Leyla Ayvarovna Gamidullaeva, Tatiana Tolstykh, Lubov Belyanina (2019). Optimizing Regional Development Through Transformative Urbanization 23 pages.
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Book Chapter
Student Learning Experience through CoSpace Educational Robotics: 3D Simulation Educational Robotics Tool
Amy Eguchi, Jiayao Shen (2013). Teaching Cases Collection 35 pages.
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Teaching Case
Student Learning Experience through CoSpace Educational Robotics: 3D Simulation Educational Robotics Tool
Amy Eguchi, Jiayao Shen (2013). Teaching Cases Collection 35 pages.
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Book Chapter
Cloud Computing Solution for Internet based Teaching and Learning
Lee Chao (2012). Cloud Computing for Teaching and Learning: Strategies for Design and Implementation 26 pages.
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Book Chapter
Analyzing the Level of Inclusion of Digital Educational Objects in Eskola 2.0
Mª Luz Guenaga, Iratxe Mentxaka, Susana Romero, Andoni Eguíluz (2013). Technologies for Inclusive Education: Beyond Traditional Integration Approaches 21 pages.
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Book Chapter
Employing Active Learning and the Flipped Classroom Model in Developing Countries: Opportunities and Challenges
Ajlan M. Alshehri (2016). Handbook of Research on Active Learning and the Flipped Classroom Model in the Digital Age 14 pages.
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Book Chapter
Employing Active Learning and the Flipped Classroom Model in Developing Countries: Opportunities and Challenges
Ajlan M. Alshehri (2017). Flipped Instruction: Breakthroughs in Research and Practice 15 pages.
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Book Chapter
UML-based Modeling of Educational Components for Cooperative Problem-based Learning Situation Design
P. Laforcade (2004). Instructional Technologies: Cognitive Aspects of Online Programs 27 pages.
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Book Chapter
Models for Cooperation Continuing Educations of Specialist with Life Cycle of E-Learning Resources and Educational Programs
Igor Krevskiy, Tatiana Glotova, Mikhail Deev, Sergey Matyukin, Elena Sheremeteva (2016). Handbook of Research on Estimation and Control Techniques in E-Learning Systems 28 pages.
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Book Chapter
A Case Study of a Blended Doctoral Program in Educational Technology
Michele Jacobsen (2011). Blended Learning across Disciplines: Models for Implementation 17 pages.
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Book Chapter
Examining Motivational Factors in Serious Educational Games
Renae Low (2010). Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions 22 pages.
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Book Chapter
Reframing Continuous School Improvement in Australian Schools
Venesser Fernandes (2016). Handbook of Research on Effective Communication, Leadership, and Conflict Resolution 27 pages.
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Book Chapter
Research Competence for Development of Distance Education in Russian Universities
Igor G. Krevskiy, Aleksandr Bershadsky, Tatiana Glotova (2018). Handbook of Research on Students' Research Competence in Modern Educational Contexts 24 pages.
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