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Book Chapter
Stories, Simulations and Case Studies
Gary A. Berg (2003). The Knowledge Medium: Designing Effective  Computer-Based Educational Learning Environments 12 pages.
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Book Chapter
Mastering Educational Computer Games, Educational Video Games, and Serious Games in the Digital Age
Kijpokin Kasemsap (2017). Gamification-Based E-Learning Strategies for Computer Programming Education 23 pages.
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Book Chapter
Educational Software Evaluation
Michael Shaughnessy (2008). Online and Distance Learning: Concepts, Methodologies, Tools, and Applications 15 pages.
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Book Chapter
Educational Software Evaluation
Michael Shaughnessy (2005). Encyclopedia of Distance Learning 13 pages.
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Book Chapter
E-Learning Environment: A New Quality of the Resource Base
Tatiana Noskova, Tatiana Pavlova (2016). Handbook of Research on Estimation and Control Techniques in E-Learning Systems 13 pages.
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Journal Article
Ethical Analysis of Publisher and Faculty Roles in Building and Using Electronic Educational Products
Jay Shiro Tashiro (2009). Journal of Electronic Commerce in Organizations 17 pages.
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Journal Article
Using Educational Computer Games for Science Teaching: Experiences and Perspectives of Elementary Science Teachers in Taiwan
Ying-Tien Wu (2013). International Journal of Online Pedagogy and Course Design 13 pages.
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Book Chapter
Using Educational Computer Games for Science Teaching: Experiences and Perspectives of Elementary Science Teachers in Taiwan
Ying-Tien Wu (2015). STEM Education: Concepts, Methodologies, Tools, and Applications 13 pages.
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Book Chapter
Collaborative Development of Educational Modules: A Need for Lifelong Learning
Ellen Francine Barbosa, José Carlos Maldonado (2011). E-Infrastructures and Technologies for Lifelong Learning: Next Generation Environments 37 pages.
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Book Chapter
Digital Control Models of Continuous Education of Persons with Disabilities Act (IDEA) and Agents in Sliding Mode
(2017). Sliding Mode in Intellectual Control and Communication: Emerging Research and Opportunities 32 pages.
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Book Chapter
Student Learning Experience through CoSpace Educational Robotics: 3D Simulation Educational Robotics Tool
Amy Eguchi, Jiayao Shen (2013). Teaching Cases Collection 35 pages.
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Teaching Case
Student Learning Experience through CoSpace Educational Robotics: 3D Simulation Educational Robotics Tool
Amy Eguchi, Jiayao Shen (2013). Teaching Cases Collection 35 pages.
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Book Chapter
Cloud Computing Solution for Internet based Teaching and Learning
Lee Chao (2012). Cloud Computing for Teaching and Learning: Strategies for Design and Implementation 26 pages.
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Book Chapter
Analyzing the Level of Inclusion of Digital Educational Objects in Eskola 2.0
Mª Luz Guenaga, Iratxe Mentxaka, Susana Romero, Andoni Eguíluz (2013). Technologies for Inclusive Education: Beyond Traditional Integration Approaches 21 pages.
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Book Chapter
Employing Active Learning and the Flipped Classroom Model in Developing Countries: Opportunities and Challenges
Ajlan M. Alshehri (2016). Handbook of Research on Active Learning and the Flipped Classroom Model in the Digital Age 14 pages.
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Book Chapter
Employing Active Learning and the Flipped Classroom Model in Developing Countries: Opportunities and Challenges
Ajlan M. Alshehri (2017). Flipped Instruction: Breakthroughs in Research and Practice 15 pages.
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Book Chapter
UML-based Modeling of Educational Components for Cooperative Problem-based Learning Situation Design
P. Laforcade (2004). Instructional Technologies: Cognitive Aspects of Online Programs 27 pages.
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Book Chapter
Models for Cooperation Continuing Educations of Specialist with Life Cycle of E-Learning Resources and Educational Programs
Igor Krevskiy, Tatiana Glotova, Mikhail Deev, Sergey Matyukin, Elena Sheremeteva (2016). Handbook of Research on Estimation and Control Techniques in E-Learning Systems 28 pages.
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Book Chapter
A Case Study of a Blended Doctoral Program in Educational Technology
Michele Jacobsen (2011). Blended Learning across Disciplines: Models for Implementation 17 pages.
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Book Chapter
Examining Motivational Factors in Serious Educational Games
Renae Low (2010). Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions 22 pages.
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Book Chapter
Reframing Continuous School Improvement in Australian Schools
Venesser Fernandes (2016). Handbook of Research on Effective Communication, Leadership, and Conflict Resolution 27 pages.
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Book Chapter
Qatar's Educational Reform: Critical Issues Facing Principals
Michael H. Romanowski (2015). Multidimensional Perspectives on Principal Leadership Effectiveness 15 pages.
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Book Chapter
Educational Robotics Theories and Practice: Tips for how to do it Right
Amy Eguchi (2012). Robots in K-12 Education: A New Technology for Learning 30 pages.
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Book Chapter
Google Educational Apps as a Collaborative Learning Tool among Computer Science Learners
Vasileios Paliktzoglou, Tasos Stylianou, Jarkko Suhonen (2015). Assessing the Role of Mobile Technologies and Distance Learning in Higher Education 25 pages.
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Book Chapter
Education for Liberation: A Transformative Polymorphic Model for ICT Integration in Education
M. Fragaki, A. Lionarakis (2011). Handbook of Research on Transformative Online Education and Liberation: Models for Social Equality 34 pages.
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