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Book Chapter
Social Impact and Challenges of Virtual Reality Communities
Rafael Capilla (2011). Virtual Technologies for Business and Industrial Applications: Innovative and Synergistic Approaches 17 pages.
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Book Chapter
Distributed Virtual Reality Learning Environments
Sam Redfern, Micheál Colhoun, Jordi Hernandez, Niall Naughton, Damien Noonan (2006). Teaching in the Knowledge Society: New Skills and Instruments for Teachers 15 pages.
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Journal Article
When the Virtual and the Real Clash: Power and Politics in a Social Networking Community
Celia Romm Livermore (2010). International Journal of E-Politics 13 pages.
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Book Chapter
When the Virtual and the Real Clash: Power and Politics in a Social Networking Community
Celia Romm Livermore (2012). E-Politics and Organizational Implications of the Internet: Power, Influence, and Social Change 14 pages.
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Book Chapter
When the Virtual and the Real Clash: Power and Politics in a Social Networking Community
Celia Romm Livermore (2014). Cyber Behavior: Concepts, Methodologies, Tools, and Applications 14 pages.
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Book Chapter
A Comparative Analysis of Online Social Networking Sites and Their Business Models
T. Andrew Yang, Dan J. Kim (2010). Handbook of Research on Web 2.0, 3.0, and X.0: Technologies, Business, and Social Applications 11 pages.
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Book Chapter
A Comparative Analysis of Online Social Networking Sites and Their Business Models
T. Andrew Yang, Dan J. Kim (2012). E-Marketing: Concepts, Methodologies, Tools, and Applications 11 pages.
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Book Chapter
Reconfiguration of Communities in Cyberspace
Sung Bok Park, Ha Sung Hwang (2009). E-Collaboration: Concepts, Methodologies, Tools, and Applications 9 pages.
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Book Chapter
Socio-Technical Structures, 4Ps and Hodges' Model
Peter Jones (2009). Nursing and Clinical Informatics: Socio-Technical Approaches 15 pages.
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Book Chapter
City Networks in Cyberspace and Time: Using Google Hyperlinks to Measure Global Economic and Environmental Crises
Andrew Boulton, Lomme Devriendt, Stanley D. Brunn, Ben Derudder, Frank Witlox (2011). ICTs for Mobile and Ubiquitous Urban Infrastructures: Surveillance, Locative Media and Global Networks 21 pages.
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Book Chapter
Socio-Technical Structures, 4Ps and Hodges’ Model
Peter Jones (2011). Clinical Technologies: Concepts, Methodologies, Tools and Applications 16 pages.
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Book Chapter
The Digital Cultural Identity on the Space Drawed in Virtual Games and Representatıve
Hülya Semiz Türkoğlu, Süleyman Türkoğlu (2019). Handbook of Research on Examining Cultural Policies Through Digital Communication 23 pages.
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Book Chapter
Contemporary Theory for Immersive Worlds: Addressing Engagement, Culture, and Diversity
Eric B. Bauman, I. Alex Games (2011). Teaching and Learning in 3D Immersive Worlds: Pedagogical Models and Constructivist Approaches 23 pages.
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Book Chapter
Measuring Student Learning Responsibly: A Learning Analytics Perspective with Web 2.0
Kam Hou Vat (2013). Ethical Data Mining Applications for Socio-Economic Development 30 pages.
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Book Chapter
Exploiting Virtual Environments and Web 2.0 Immersive Worlds to Support Collaborative e-Learning Communities
Christos Bouras, Eri Giannaka, Thrasyvoulos Tsiatsos (2010). Novel Developments in Web-Based Learning Technologies: Tools for Modern Teaching 26 pages.
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Journal Article
My Desired Self, Avatar: The Impact of Avatar Creation on Persuasion
Youjeong Kim (2015). International Journal of Virtual Communities and Social Networking 13 pages.
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Book Chapter
My Desired Self, Avatar: The Impact of Avatar Creation on Persuasion
Youjeong Kim (2017). Oncology: Breakthroughs in Research and Practice 13 pages.
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Book Chapter
Reconfiguration of Communities in Cyberspace
Park, SungBok (2008). Encyclopedia of Networked and Virtual Organizations 8 pages.
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Book Chapter
Virtual Communities
George Kontolemakis, Panagiotis Kanellis, Drakoulis Martakos (2005). Encyclopedia of Multimedia Technology and Networking 7 pages.
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Book Chapter
Modelling Stages of Behaviour in Social Virtual Communities
Lynne D. Roberts, Leigh M. Smith, Clare M. Pollock (2006). Encyclopedia of Virtual Communities and Technologies 8 pages.
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Book Chapter
Building Human-Centered Systems
José L. Moutinho, Manuel Heitor (2005). Encyclopedia of Developing Regional Communities with Information and Communication Technology 13 pages.
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Book Chapter
Web 2.0 and Idiosyncrasy of Cultural Heritage: A Perspective from Indonesia
Ruly Darmawan (2011). Handbook of Research on Technologies and Cultural Heritage: Applications and Environments 14 pages.
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Journal Article
GlobalHUB: A Model for Sustainable Online Communities
Ali M. Roumani, Nathan McNeill, Lalit Patil, Mourad Ouzzani, Edwin Daniel Hirleman (2014). International Journal of Web Portals 13 pages.
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Book Chapter
Perceptions of F/OSS Community: Participants' Views on Participation
Andrew Schofield, Grahame S. Cooper (2007). Emerging Free and Open Source Software Practices 27 pages.
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Book Chapter
An Introduction to Head Mounted Displays for Augmented Reality
Kiyoshi Kiyokawa (2007). Emerging Technologies of Augmented Reality: Interfaces and Design 21 pages.
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