Description
Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century.
Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.
Reviews and Testimonials
Gamification: Concepts, Methodologies, Tools, and Applications shows that gamification is here to stay. Its practitioners are upping their own game and measuring ever-finer points about the effects of various gamification strategies. This collection is aimed foremost at those who would design and deploy gamification for learning and for those who would use other-designed or off-the-shelf games for teaching.
– Shalin Hai-Jew, Kansas State University
Author's/Editor's Biography
Information Resources Management Association (Ed.)
Information Resources Management Association (IRMA) is a research-based professional organization dedicated to advancing the concepts and practices of information resources management in modern organizations. IRMA's primary purpose is to promote the understanding, development and practice of managing information resources as key enterprise assets among IRM/IT professionals. IRMA brings together researchers, practitioners, academicians, and policy makers in information technology management from over 50 countries.