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3D Reconstruction Challenges Using Structure-From-Motion

3D Reconstruction Challenges Using Structure-From-Motion
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Author(s): Anestis Koutsoudis (Athena – Research and Innovation Center in Information, Communication, and Knowledge Technologies, Greece), George Ioannakis (Democritus University of Thrace, Greece), Fotis Arnaoutoglou (Athena – Research and Innovation Center in Information, Communication, and Knowledge Technologies, Greece), Chairi Kiourt (Athena – Research and Innovation Center in Information, Communication, and Knowledge Technologies, Greece)and Christodoulos Chamzas (Democritus University of Thrace, Greece)
Copyright: 2020
Pages: 15
Source title: Applying Innovative Technologies in Heritage Science
Source Author(s)/Editor(s): George Pavlidis (Athena – Research and Innovation Center in Information, Communication and Knowledge Technologies, Greece)
DOI: 10.4018/978-1-7998-2871-6.ch007

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Abstract

Numerous software solutions implementing the structure-from-motion/multi-view stereo (SFM/MVS) 3D reconstruction approach have been made available over the last two decades. Hence, enabling the production of high quality, in terms of geometry and colour information, 3D objects using solely unordered image sequences depicting a static scene or objects from arbitrary viewpoints. Nowadays, SFM/MVS-based 3D reconstruction approaches constitute a popular solution in a variety of applications within many research domains including cultural heritage. However, as with all 3D reconstruction approaches, SfM/MVS has its limitations and applicability challenges. In this chapter, the authors attempt to provide a set of guidelines that are based on the important outcomes of published works that propose solutions to overcome some of the challenges introduced by non-friendly to SfM/MVS scenes or objects.

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