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A Computational, Cognitive, and Situated Framework for Emotional Social Simulations
Abstract
Human emotions and social processes are evolutionary intertwined, as the result of neuromodulatory mechanisms that define the nature of how bodies interact with the world and create strategies with other bodies and agents. This article presents the previous simulations of TPR, TPR 2.0 and The Game of Emotions. Ideas are also justified in order to achieve the next research level into social emotional simulations. This article describes a defense of the epistemological value of computer simulations for the analysis of emotions and social interactions. Finally, the elements of the model are described as well as is defined a basic sketch of the basic control algorithm.
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