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Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Active Learning Aimed at Visual Development

Active Learning Aimed at Visual Development
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Copyright: 2020
Pages: 44
Source title: Graphical Thinking for Science and Technology Through Knowledge Visualization
Source Author(s)/Editor(s): Anna Ursyn (University of Northern Colorado, USA)
DOI: 10.4018/978-1-7998-1651-5.ch006

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Abstract

This chapter is about possible ways to engage students in active participation and find ways to secure that good grade means not only a good memorization for tests but also a good understanding of the course content. The text describes active learning, which may happen through sketching, depicting processes and products, and finally creating a visual message often constructed in a color-coded metaphorical way. Each project is related to a selected subject area, but the solution of the project can be seen as the specific type of the art. Developing good writing skills is required to create a storyline/storytelling that contains a development of action leading to a conclusion. Projects integrating science and art may be provided in the form of an unending, looped animation, video, or many other containers. Artists have always actively participated in events and resulting changes in societies. Developments in technologies, especially in computing, have strong impact on the ways artists create and thus contribute to cultural and social life.

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