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Augmented Reality as a New Media for Supporting Mobile-Learning

Augmented Reality as a New Media for Supporting Mobile-Learning
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Author(s): Mauro Figueiredo (University of Algarve, Portugal), José Gomes (University of Algarve, Portugal & Open University, Portugal), Cristina Maria Cardoso Gomes (University of Algarve, Portugal & Open University, Portugal), Rui Gaspar (University of Algarve, Portugal & Open University, Portugal)and João Madeira Lopes (University of Algarve, Portugal)
Copyright: 2016
Pages: 18
Source title: Handbook of Research on Applied Learning Theory and Design in Modern Education
Source Author(s)/Editor(s): Elena A. Railean (European University of Moldova, Moldova), Gabriela Walker (University of South Dakota, USA), Atilla Elçi (Hasan Kalyoncu University, Turkey)and Liz Jackson (University of Hong Kong, Hong Kong)
DOI: 10.4018/978-1-4666-9634-1.ch032

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Abstract

Combining mobile technologies with Augmented Reality (AR) has recently enabled the ubiquity of AR technologies in our everyday life. We believe that the use of augmented reality will change significantly the teaching activities by enabling the addition of supplementary information that is seen on a mobile device. This chapter presents the most popular augmented reality applications and we select AR eco-systems to be used in daily teaching activities which are user friendly, do not require programming skills and are free. Different augmented reality technologies are explored in this chapter. It is presented the creation of two novel augmented reality books. One developed with teachers and students. Another book that was developed for increasing the interest of reading for children that is being used by storytellers. Several examples are also presented that are used in educational activities, from kindergarten, elementary, secondary schools and university, to improve reading, comprehension, learning of music and better understand the drawing of orthographic views.

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