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Case Study of Game-Based Learning in a Citizenship Education K-12 Classroom: Opportunities and Challenges

Case Study of Game-Based Learning in a Citizenship Education K-12 Classroom: Opportunities and Challenges
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Author(s): Venus Olla (University of Nottingham, UK)
Copyright: 2012
Pages: 16
Source title: Cases on Educational Technology Integration in Urban Schools
Source Author(s)/Editor(s): Irene Chen (University of Houston – Downtown, USA)and Dallas McPheeters (Consultant, USA)
DOI: 10.4018/978-1-61350-492-5.ch026

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Abstract

This chapter focuses on a case study that involves the incorporation of ICT in particular gaming technology into the subject area of Citizenship Education (CE), a non-traditional ICT focused subject. The case study is within the context of a K-12 classroom and it explores the processes in which a classroom teacher may have to navigate to be able to use innovative ICT within their classroom. The case highlights the main issues as relating to pedagogical and institutional considerations.

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