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Cognitive Performance in Immersive Environments After Acquired Brain Injury

Cognitive Performance in Immersive Environments After Acquired Brain Injury
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Author(s): Ineke van der Ham (Leiden University, The Netherlands)
Copyright: 2022
Pages: 25
Source title: Assistive Technologies for Assessment and Recovery of Neurological Impairments
Source Author(s)/Editor(s): Fabrizio Stasolla (University Giustino Fortunato of Benevento, Italy)
DOI: 10.4018/978-1-7998-7430-0.ch012

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Abstract

The use of immersive environments such as virtual and augmented reality is quickly developing. For cognitive assessment and training in a neuropsychological setting, this offers a perspective for innovation and improvement of existing methods. Most of the current clinical uses of immersive environments focus on factors such as anxiety, or motor activities for physical therapy. Cognitive applications, concerning, for example, memory, attention, visuospatial processing, are relatively scarce. In this chapter, considerations of using immersive environments for cognitive purposes are presented. In addition to immersion, the individual experience of immersive environments, as expressed by sense of presence, will be discussed. By examining advantages and disadvantages of using immersive environments to measure and train cognitive performance, recommendations for clinical use of these methods are provided.

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