IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Computer Games and Language Learning

Computer Games and Language Learning
View Sample PDF
Author(s): Chee Siang Ang (City University, UK)and Panayiotis Zaphiris (City University, UK)
Copyright: 2008
Pages: 14
Source title: Handbook of Research on Instructional Systems and Technology
Source Author(s)/Editor(s): Terry T. Kidd (Texas A&M University, USA)and Holim Song (Texas Southern University, USA)
DOI: 10.4018/978-1-59904-865-9.ch032

Purchase

View Computer Games and Language Learning on the publisher's website for pricing and purchasing information.

Abstract

The chapter discusses and examines the educational potential of computer games in language learning. The commercial success of games has recently attracted the scholarly study from various fields. However little has been done in term of learning theories despite the increasing interest in educational games. Thus, in this chapter, theoretical issues and practical challenges in game-based language learning are raised to provide an overview on the potential of gaming technologies for such purposes. Some prominent learning theories in relation to computer aided language learning are detailed. This is followed by a discussion of what computer games are before some case studies of game-based language learning are presented. Some implications on the language uses of computer games are derived and discussed.

Related Content

Jessica A. Manzone, Julia L. Nyberg. © 2024. 22 pages.
Angela Marie Novak, Brittany N. Anderson. © 2024. 27 pages.
Lucy K. Hunt, Erin Yoshida-Ehrmann. © 2024. 20 pages.
Angela Marie Novak. © 2024. 36 pages.
Lynne F. Henwood. © 2024. 19 pages.
Sean Doyle. © 2024. 20 pages.
Nyree D. Clark. © 2024. 26 pages.
Body Bottom