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Creativity and Digital Games: A Study of Developing Creativity Through Digital Games

Creativity and Digital Games: A Study of Developing Creativity Through Digital Games
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Author(s): Werner Walder Marin (Mackenzie Presbyterian University, Brazil) and Pollyana Notargiacomo (Mackenzie Presbyterian University, Brazil)
Copyright: 2020
Pages: 18
Source title: Interactivity and the Future of the Human-Computer Interface
Source Author(s)/Editor(s): Pedro Isaias (Information Systems and Technology Management School, The University of New South Wales, Australia) and Katherine Blashki (Victorian Institute of Technology, Australia)
DOI: 10.4018/978-1-7998-2637-8.ch005

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Abstract

In the last decades the interest in creativity has grown. One of the questions that has risen from this interest is whether it is possible to aid the development of creativity. This chapter reviews a study on the possibility of developing a digital game with this. The game Luovus was created, utilizing previous research on the subject of creativity and digital games as learning aids. The game has been tested with a group of users and seems to be an effect on the player's self-perceived creative capabilities and society's impact on their creativity. This chapter will also cover studies and past experiments on the subject and how they can be of interest to future experiments.

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