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Design of Language Learning Software
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Author(s): Vehbi Turel (The University of Bingol, Turkey)and Peter McKenna (Manchester Metropolitan University, UK)
Copyright: 2013
Pages: 22
Source title:
Computer-Assisted Foreign Language Teaching and Learning: Technological Advances
Source Author(s)/Editor(s): Bin Zou (Xi’an Jiaotong-Liverpool University, China), Minjie Xing (University of Manchester, UK), Yuping Wang (Griffith University, Australia), Mingyu Sun (University of Wisconsin - Milwaukee, USA)and Catherine H. Xiang (The London School of Economics and Political Science, UK)
DOI: 10.4018/978-1-4666-2821-2.ch011
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Abstract
In this chapter, the authors focus on the principles and guidelines that should be borne in mind when designing and developing (interactive multimedia) language software for foreign language learning. The stages of software design and development can be categorized into six separate stages: (1) feasibility, (2) setting up a team of experts, (3) designing, (4) programming, (5) testing, and (6) evaluating. Each stage is vital to the design and development process for cost effective software, and a wide range of principles and guidelines need to be borne in mind at each stage in order to design and develop effective language learning software. Here, the authors focus on the design principles and guidelines that need to be considered while designing and developing language software.
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