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Design of a Web3D Serious Game for Human Anatomy Education: A Web3D Game for Human Anatomy Education

Design of a Web3D Serious Game for Human Anatomy Education: A Web3D Game for Human Anatomy Education
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Author(s): Robson R. Lemos (Universidade Federal de Santa Catarina, Brazil), Cristiane Meneghelli Rudolph (Universidade Federal de Santa Catarina, Brazil), Arthur V. Batista (Universidade Federal de Santa Catarina, Brazil), Karolini R. Conceição (Universidade Federal de Santa Catarina, Brazil), Poliana F. Pereira (Universidade Federal de Santa Catarina, Brazil), Bruna S. Bueno (Universidade Federal de Santa Catarina, Brazil), Patricia J. Fiuza (Universidade Federal de Santa Catarina, Brazil)and Samira S. Mansur (Universidade Federal de Santa Catarina, Brazil)
Copyright: 2023
Pages: 26
Source title: Research Anthology on Game Design, Development, Usage, and Social Impact
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-6684-7589-8.ch023

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Abstract

The use of 3D web-based models allows researchers to explore interesting characteristics searching for the increase of quality in the anatomy education. This chapter aims to present the design of a serious game for human anatomy education that can assist the students in the understanding of the anatomical structures as well as the relationship between them in a virtual environment. The digital game design and development was carried out in partnership with specialists in human anatomy for the study of the lower limb bones (skeletal system), vessels and arteries (cardiovascular system), and lower limb skeletal muscles (muscular system). A case study was performed with students of physiotherapy undergraduate program in the course of anatomy through usability assessment techniques. Based on the results obtained it was possible to identify fundamental and innovative features that have to be present in the design of serious games for the teaching of health sciences.

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