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Desktop Virtual Reality Applications for Training Personnel of Small Businesses

Desktop Virtual Reality Applications for Training Personnel of Small Businesses
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Author(s): Miguel A. Garcia-Ruiz (Algoma University, Canada), Arthur Edwards (University of Colima, Mexico), Raul Aquino-Santos (University of Colima, Mexico), Samir El-Seoud (Princess Sumaya University for Technology, Jordan)and Miguel Vargas Martin (University of Ontario Institute of Technology, Canada)
Copyright: 2010
Pages: 20
Source title: Virtual Environments for Corporate Education: Employee Learning and Solutions
Source Author(s)/Editor(s): William Ritke-Jones (Cybermations Consulting Group, USA)
DOI: 10.4018/978-1-61520-619-3.ch005

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Abstract

Small and medium-sized businesses (SMBs) in most world economies suffer from a series of intense economic pressures from local, regional and international markets. Although these problems are microeconomic to the small and medium-sized business, they are directly related to macro economic factors, particularly in the case of labor. One of the main pressures small and medium-sized businesses suffer from is the lack of worker technical skills. Past research has consistently shown that virtual reality (VR) can be effective for supporting competency-based training skills. The objective of this chapter is to provide an overview on how virtual reality can be used to support technical training in SMBs, including the use of Second Life and DIVE VR platforms. This chapter describes a desktop VR Application for training car mechanics from a small business and highlights advantages and challenges of desktop virtual reality for technical training. Finally, future trends related to the use of VR in training are discussed.

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