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Development of an Educational Video Game That Can Be Modified by End-Users

Development of an Educational Video Game That Can Be Modified by End-Users
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Author(s): Noah L. Schroeder (Wright State University, USA), Alexandrea Oliver (Wright State University, USA), Kenneth Deffet (Wright State University, USA)and James Morgan (Wright State University, USA)
Copyright: 2018
Pages: 21
Source title: End-User Considerations in Educational Technology Design
Source Author(s)/Editor(s): Rod D. Roscoe (Arizona State University, USA), Scotty D. Craig (Arizona State University, USA)and Ian Douglas (Arizona State University, USA)
DOI: 10.4018/978-1-5225-2639-1.ch009

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Abstract

The development of educational video games can be a challenging process. Typically, games are created for one content area and are designed to specifically facilitate learning in regards to that content. However, this approach inherently limits the utility of the game to specific content. In this chapter, the authors describe the development and systematic iterative playtesting of an educational game designed to be modified by end-users (e.g., teachers, researchers, students). Quantitative and qualitative data were collected through three phases of beta-testing, and the results from each test informed the subsequent version of the software. Overall, the results indicated that, aside from fixing software glitches, the addition of aesthetically pleasing graphical user interfaces and the integration of sound effects appear to have made the biggest contributions to players' perceptions of the game.

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