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Digital Game-Based Learning: New Horizons of Educational Technology

Digital Game-Based Learning: New Horizons of Educational Technology
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Author(s): Michael D. Kickmeier-Rust (University of Graz, Austria), Elke Mattheiss (University of Graz, Austria), Christina Steiner (University of Graz, Austria)and Dietrich Albert (University of Graz, Austria)
Copyright: 2010
Pages: 20
Source title: Looking Toward the Future of Technology-Enhanced Education: Ubiquitous Learning and the Digital Native
Source Author(s)/Editor(s): Martin Ebner (Graz University of Technology, Austria)and Mandy Schiefner (University of Zurich, Switzerland)
DOI: 10.4018/978-1-61520-678-0.ch009

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Abstract

Computer games are an incredibly successful technology; due to the dynamic and active nature they are perhaps even more successful and appealing than TV or movies. Facing this success and the significant amount of time young people spend on playing computer games, it is a compelling idea of educators, developers, and researchers to utilize this technology for educational purposes. In this chapter we focus on the emerging technology of digital educational games, we attempt to give a brief summary of the state-of-the-art, and we emphasize leading-edge research in this genre. Moreover, we discuss the psycho-pedagogical foundations of “good” educational computer games. Finally, we provide an outlook to the future of educational technologies.

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