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Enhancing Tertiary Healthcare Education through 3D MUVE-Based Simulations
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Author(s): Charlynn Miller (University of Ballarat, Australia), Mark J. W. Lee (University of Ballarat, Australia), Luke Rogers (University of Ballarat, Australia), Grant Meredith (University of Ballarat, Australia)and Blake Peck (University of Ballarat, Australia)
Copyright: 2011
Pages: 23
Source title:
Gaming and Simulations: Concepts, Methodologies, Tools and Applications
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-60960-195-9.ch308
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Abstract
This chapter focuses specifically on the use of three-dimensional multi-user virtual environments (3D MUVEs) for simulation-based teaching and learning in tertiary-level healthcare education. It draws on a broad range of extant research conducted over the past three decades, synthesizing this with newer developments and examples that have emerged since the advent and proliferation of the “3D Web.” The chapter adopts and advocates a research-informed approach to surveying and examining current initiatives and future directions, backed by relevant literature in the areas of online learning, constructivist learning theory, and simulations. Both opportunities and challenges are discussed, with the aim of making a contribution to the development of best practice in the field.
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