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eSports and eSocial Work

eSports and eSocial Work
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Author(s): Fahri Özsungur (Vocational School of Social Sciences, Mersin University, Turkey)
Copyright: 2022
Pages: 20
Source title: Handbook of Research on Digital Violence and Discrimination Studies
Source Author(s)/Editor(s): Fahri Özsungur (Mersin University, Turkey)
DOI: 10.4018/978-1-7998-9187-1.ch001


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Bringing together international players, eSports benefits beyond digitalization according to its intended use. It is possible to socialize individuals who cannot come together due to pandemics, extraordinary events, and economic difficulties and increase their commitment to life with these video games. Social work should take advantage of this developing field. eSports can provide benefits in geriatrics, home care services, physical therapy, elderly people in nursing homes, women, children, people with an autistic spectrum disorder, and social adaptation. Social work's functions in many areas such as environmental and social adaptation, well-being, welfare, public health, social policy, and the rehabilitation of children prone to crime can be made more functional through eSports. This chapter deals with the functions of social work to be developed and improved with eSports.

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