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eSports Stakeholders: Important Groups and Relationships

eSports Stakeholders: Important Groups and Relationships
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Copyright: 2020
Pages: 16
Source title: Implications and Impacts of eSports on Business and Society: Emerging Research and Opportunities
Source Author(s)/Editor(s): David J. Finch (Mount Royal University, Canada), Norm O'Reilly (University of Guelph, Canada), Gashaw Abeza (Towson University, USA), Brad Clark (Mount Royal University, Canada) and David Legg (Mount Royal University, Canada)
DOI: 10.4018/978-1-7998-1538-9.ch002

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Abstract

Chapter 1 introduced eSports and many of the key stakeholder groups involved in the industry. This chapter builds on the introduction, expands the stakeholder groups, explores more deeply the major stakeholders in eSports, and delves into the relationships and interactions between and amongst these groups. In particular, Chapter 2 focuses on the most important stakeholder groups. The purpose of the chapter is threefold: (1) to learn more about the stakeholders and identify those most important to the field and its growth, (2) to assess the power dynamics amongst those stakeholders, and (3) to compare these stakeholders, relative to traditional professional sports.

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