IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Experiences in Software Engineering Education: Using Scrum, Agile Coaching, and Virtual Reality

Experiences in Software Engineering Education: Using Scrum, Agile Coaching, and Virtual Reality
View Sample PDF
Author(s): Ezequiel Scott (ISISTAN (UNICEN-CONICET) Research Institute, Argentina), Guillermo Rodríguez (ISISTAN (UNICEN-CONICET) Research Institute, Argentina), Álvaro Soria (ISISTAN (UNICEN-CONICET) Research Institute, Argentina)and Marcelo Campo (ISISTAN (UNICEN-CONICET) Research Institute, Argentina)
Copyright: 2014
Pages: 27
Source title: Overcoming Challenges in Software Engineering Education: Delivering Non-Technical Knowledge and Skills
Source Author(s)/Editor(s): Liguo Yu (Indiana University South Bend, USA)
DOI: 10.4018/978-1-4666-5800-4.ch013

Purchase

View Experiences in Software Engineering Education: Using Scrum, Agile Coaching, and Virtual Reality on the publisher's website for pricing and purchasing information.

Abstract

Software Engineering courses aim to train students to succeed in meeting the challenges within competitive and ever-changing professional contexts. Thus, undergraduate courses require continual revision and updating so as to cater for the demands of the software industry and guarantee academic quality. In this context, Scrum results in both a suitable and a flexible framework to train students in the implementation of professional software engineering practices. However, current approaches fail to provide guidance and assistance in applying Scrum, or a platform to address limitations in time, scope, and facilities within university premises. In this chapter, the authors present a software engineering training model based on the integration of the Agile Coach role and a virtual-reality platform called Virtual Scrum. The findings highlight the benefits of integrating this innovative model in a capstone course. Not only does this approach strengthen the acquisition of current software engineering practices but also opens new possibilities in the design of training courses.

Related Content

John Robinson, Daniel Beneroso. © 2022. 19 pages.
Klaas Stek. © 2022. 30 pages.
Mira Kekkonen, Ville Isoherranen. © 2022. 19 pages.
Helder Gomes Costa, Frederico Henrichs Sheremetieff, Elaine Aparecida Araújo. © 2022. 20 pages.
Erik Teixeira Lopes, André Luiz Aquere. © 2022. 30 pages.
Ariana Araujo, Heidi Manninen. © 2022. 27 pages.
João Eduardo Teixeira Marinho, Inês Rafaela Martins Freitas, Isabelle Batista dos Santos Leão, Leonor Oliveira Carvalho Sousa Pacheco, Margarida Pires Gonçalves, Maria João Carvalho Castro, Pedro Duarte Marinho Silva, Rafael José Sousa Moreira. © 2022. 19 pages.
Body Bottom