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Exploring the Nardoo: Designing Problem-Based Learning Experiences for Secondary School Students

Exploring the Nardoo: Designing Problem-Based Learning Experiences for Secondary School Students
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Author(s): Sue Bennett (University of Wollongong, Australia)
Copyright: 2007
Pages: 13
Source title: Instructional Design: Case Studies in Communities of Practice
Source Author(s)/Editor(s): Michael J. Keppell (Universiti Teknologi MARA, Malaysia)
DOI: 10.4018/978-1-59904-322-7.ch015

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Abstract

This chapter examines how instructional designers work together in teams to solve problems. It examines the advantages and disadvantages of a team approach to instructional design. This case will explore how a team of instructional designers worked together to create Exploring the Nardoo, a multi-award winning CD-ROM developed by the University of Wollongong’s Educational Media Laboratory (emLab). The case describes key issues related to the design and development of the package from the perspective of a faculty-based multimedia unit, which was established with a strong emphasis on advancing research through innovations in design.

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