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What Factors Make a Multimedia Learning Environment Engaging: A Case Study

What Factors Make a Multimedia Learning Environment Engaging: A Case Study
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Author(s): Min Liu (University of Texas at Austin, USA), Paul Toprac (Southern Methodist University, USA)and Timothy T. Yuen (University of Texas at Austin, USA)
Copyright: 2009
Pages: 20
Source title: Cognitive Effects of Multimedia Learning
Source Author(s)/Editor(s): Robert Z. Zheng (University of Utah, USA)
DOI: 10.4018/978-1-60566-158-2.ch010

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Abstract

The purpose of this study is to investigate students’ engagement with a multimedia enhanced problem-based learning (PBL) environment, Alien Rescue, and to find out in what ways students consider Alien Rescue motivating. Alien Rescue is a PBL environment for students to learn science. Fifty-seven sixth-grade students were interviewed. Analysis of the interviews using the constant comparative method showed that students were intrinsically motivated and that there were 11 key elements of the PBL environment that helped evoke students’ motivation: authenticity, challenge, cognitive engagement, competence, choice, fantasy, identity, interactivity, novelty, sensory engagement, and social relations. These elements can be grouped into 5 perspectives of the sources of intrinsic motivation for students using Alien Rescue: problem solving, playing, socializing, information processing, and voluntary acting, with problem solving and playing contributing the highest level of intrinsic motivation. The findings are discussed with respect to designing multimedia learning environments.

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