IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

The Future of Digital Game-Based Learning

The Future of Digital Game-Based Learning
View Sample PDF
Author(s): Brian Magerko (Georgia Institute of Technology, USA)
Copyright: 2009
Pages: 15
Source title: Handbook of Research on Effective Electronic Gaming in Education
Source Author(s)/Editor(s): Richard E. Ferdig (Research Center for Educational Technology - Kent State University, USA)
DOI: 10.4018/978-1-59904-808-6.ch073

Purchase

View The Future of Digital Game-Based Learning on the publisher's website for pricing and purchasing information.

Abstract

This chapter discusses the potential future of games for learning through the lens of current advantages of real-world education that are thus far lacking in educational games. It focuses on four main facets of the real-world educational experience: adapting content to an individual student, the rigorous evaluation of educational media, the ease of modification of educational games, and the application of games to new domains and teaching techniques. The chapter then suggests how we as designers and developers can make strides towards incorporating these lacking elements into how we build and use educational games. The author hopes that this discussion can be used to foster discussion about where the field could be and should be going in the near future.

Related Content

Ricardo Alexandre Peixoto de Queiros, Mário Pinto, Alberto Simões, Carlos Filipe Portela. © 2023. 13 pages.
Preety Khatri. © 2023. 17 pages.
Mehmet Kosa, Ahmet Uysal, P. Erhan Eren. © 2023. 31 pages.
Kaila Goode, Sheri Vasinda. © 2023. 22 pages.
Helena Martins, Artemisa Dores. © 2023. 21 pages.
Ali Ben Yahia, Sihem Ben Saad, Fatma Choura Abida. © 2023. 15 pages.
Baris Atiker. © 2023. 23 pages.
Body Bottom