IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Gamer Teachers

Gamer Teachers
View Sample PDF
Author(s): David Gibson (Curveshift.com, USA), William Halverson (SimSchool, USA) and Eric Riedel (Walden University, USA)
Copyright: 2007
Pages: 14
Source title: Games and Simulations in Online Learning: Research and Development Frameworks
Source Author(s)/Editor(s): David Gibson (University of Vermont, USA), Clark Aldrich (SimuLearn Inc., USA) and Marc Prensky (games2train, USA)
DOI: 10.4018/978-1-59904-304-3.ch008

Purchase

View Gamer Teachers on the publisher's website for pricing and purchasing information.

Abstract

The divergence between the generation of people who grew up before versus after computer games became ubiquitous – a new kind of digital divide - is characterized by differences in thinking patterns, perceptions about the world, approaches to challenges, evaluation of risks, and expectations about leading and interacting with other people. Some argue that because of these sorts of differences, students of today have new expectations about learning, which suggests that we need new approaches to teaching and gamer teachers (the pun is intended). This chapter outlines a potential framework for research on teaching that understands and uses the power of computer games and simulations to improve student achievement. Along the way, we raise new research questions, which we hope that you and others will help answer.

Related Content

Tuncay Dilci, Anıl Kadir Eranıl. © 2019. 10 pages.
Mustafa Ersoy. © 2019. 13 pages.
Tamara L. Wandel. © 2019. 17 pages.
Bahadir Köksalan, Umit Ferit Aldım, Şahin Göğebakan. © 2019. 19 pages.
Tuğba Akdal. © 2019. 12 pages.
Armoni Bayar. © 2019. 17 pages.
Gülşah Sarı. © 2019. 16 pages.
Body Bottom