The IRMA Community
Newsletters
Research IRM
Click a keyword to search titles using our InfoSci-OnDemand powered search:
|
Gaming and Simulation
Abstract
The purpose of this chapter is to provide a brief summary of the military’s use of gaming and simulation to accomplish training. Historically, the military has been a forerunner in the exploration of training techniques that incorporate aspects of games and simulations. Training tools emerge in various gaming formats such as simulations, edutainment, commercial-off-the-shelf games (COTS), and serious games. To develop training in the form of games or simulations, elements of instructional design must be considered to include learning objectives, game play, and feedback. Emerging technologies provide possible solutions to training challenges such as achieving affective learning domain objectives and the portability of training. The military, as an early adapter of games and simulation, continues to forge the way by integrating gaming and simulation, instructional design, and emerging technologies to achieve the ever growing demands of training.
Related Content
Jessica A. Manzone, Julia L. Nyberg.
© 2024.
22 pages.
|
Angela Marie Novak, Brittany N. Anderson.
© 2024.
27 pages.
|
Lucy K. Hunt, Erin Yoshida-Ehrmann.
© 2024.
20 pages.
|
Angela Marie Novak.
© 2024.
36 pages.
|
Lynne F. Henwood.
© 2024.
19 pages.
|
Sean Doyle.
© 2024.
20 pages.
|
Nyree D. Clark.
© 2024.
26 pages.
|
|
|