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How Can Advancement in Information Technology Help College Students During the COVID-19 Pandemic?: Evidence From the Video Game Industry

How Can Advancement in Information Technology Help College Students During the COVID-19 Pandemic?: Evidence From the Video Game Industry
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Author(s): Reza Gharoie Ahangar (Lewis University, USA)
Copyright: 2022
Pages: 15
Source title: Using Information Technology Advancements to Adapt to Global Pandemics
Source Author(s)/Editor(s): Efosa C. Idemudia (Arkansas Tech University, USA), Tiko Iyamu (Cape Peninsula University of Technology, South Africa), Patrick Ndayizigamiye (University of Johannesburg, South Africa) and Irja Naambo Shaanika (Namibia University of Science and Technology, Namibia)
DOI: 10.4018/978-1-7998-9418-6.ch005

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Abstract

A revolution in information technology advancements has been started in recent years. A part of these technology advancements is happening in the video gaming industry. This study investigates the effect of video games on college students' performance during the COVID-19 pandemic. The authors examined the impact of video games on students' academic performance from the lens of time spent on video games and their effects on students' well-being and personal life during the COVID-19 pandemic. This study proposed a conceptual framework that highlights the positive impact of video games on students' mental health and academic performance during the COVID-19 pandemic.

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