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Impact of Cloud Gaming in Health Care, Education, and Entertainment Services
Abstract
With the rapid growth of Cloud Computing, various diverse applications are growing exponentially through large data centers with the use of Internet. Cloud gaming is one of the most novel service applications that helps to store the video games in cloud and client can access the games as audio/video streams. Cloud gaming in practice substantially reduces the computational cost at the client side and enables the use of thin clients. Further, Quality of Service (QoS) may be affected through cloud gaming by introducing access latency. The objective of this chapter is to bring the impact and effectiveness of cloud gaming application on users, Health care, Entertainment, and Education.
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