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Integrating Virtual Reality Tools Into Classroom Instruction

Integrating Virtual Reality Tools Into Classroom Instruction
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Author(s): James N. Oigara (Canisius College, USA)
Copyright: 2019
Pages: 13
Source title: Virtual Reality in Education: Breakthroughs in Research and Practice
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-5225-8179-6.ch018

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Abstract

Virtual reality (VR) is an emerging possibility for delivering educational content and experiences to students. Virtual Reality's use in education has long been discussed however; one of the main challenges is that VR was unaffordable. Today VR has evolved; the technology is mainstreamed, inexpensive, and more accessible. This chapter will examine the benefits of using VR tools (Google Cardboard), a 3D viewer in conjunction with Smartphone, for educational applications. Related studies suggest that VR tools are effective in subjects where an interactive environment is needed.

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