The IRMA Community
Newsletters
Research IRM
Click a keyword to search titles using our InfoSci-OnDemand powered search:
|
Integrating Virtual Reality Tools Into Classroom Instruction
Abstract
Virtual reality (VR) is an emerging possibility for delivering educational content and experiences to students. Virtual Reality's use in education has long been discussed however; one of the main challenges is that VR was unaffordable. Today VR has evolved; the technology is mainstreamed, inexpensive, and more accessible. This chapter will examine the benefits of using VR tools (Google Cardboard), a 3D viewer in conjunction with Smartphone, for educational applications. Related studies suggest that VR tools are effective in subjects where an interactive environment is needed.
Related Content
Kumar Shalender, Babita Singla.
© 2024.
11 pages.
|
R. Akash, V. Suganya.
© 2024.
32 pages.
|
Prathmesh Singh, Arnav Upadhyaya, Nripendra Singh.
© 2024.
14 pages.
|
Arpan Anand, Priya Jindal.
© 2024.
13 pages.
|
Surjit Singha, K. P. Jaheer Mukthar.
© 2024.
26 pages.
|
M. Vaishali, V. Kiruthiga.
© 2024.
14 pages.
|
Ranjit Singha, Surjit Singha.
© 2024.
21 pages.
|
|
|