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Introducing STEAM Through Tinkercad and Arduino

Introducing STEAM Through Tinkercad and Arduino
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Author(s): Savvas Tsolakis (University of Thessaly, Greece), Timoleon Theofanellis (ASPETE, Greece) and Evagelia Voulgari (Experimental High School of Magnesia, Greece)
Copyright: 2022
Pages: 26
Source title: Handbook of Research on Integrating ICTs in STEAM Education
Source Author(s)/Editor(s): Stefanos Xefteris (University of Western Macedonia, Greece)
DOI: 10.4018/978-1-6684-3861-9.ch012

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Abstract

During the last years, educators were challenged to move their lessons from the physical classroom to online classrooms due to the COVID-19 pandemic. Due to this situation, they had to come up with new teaching methods and applications and even use ICT to implement hands-on activities. Teaching robotics, a significant subject to promote STEAM education and computational thinking, had to be continued under these circumstances. In this chapter, the work and the results of teaching robotics in online classes are presented. Tinkercad simulation platform was used to teach robotics and plan projects that later were implemented using the Arduino platform robotic system in the physical classroom as hands-on activities.

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