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Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Learning and Playing get Personal

Learning and Playing get Personal
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Copyright: 2014
Pages: 21
Source title: Infonomics and the Business of Free: Modern Value Creation for Information Services
Source Author(s)/Editor(s): John J. Regazzi (Long Island University, USA)
DOI: 10.4018/978-1-4666-4454-0.ch007

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Abstract

Developments in information technology are finding new applications in teaching, and these “e-learning” approaches are having a significant impact on the way people learn and play. Since e-learning, which includes different types of learning and can be applied to a variety of situations, offers many benefits for students, it is increasingly being embraced in both academic and corporate teaching settings. The market for e-learning has seen remarkable growth as e-learning has been applied in various ways to education in primary and secondary schools, institutions of higher learning, and workplace settings. E-learning approaches are even beginning to affect the way we play, and there is potential for online gaming platforms as new e-learning tools. The remarkable growth of e-learning is no surprise, however, since in the case of both learning and play, e-learning breaks down long-standing barriers.

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