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Mobile Games: Emerging Content Business Area

Mobile Games: Emerging Content Business Area
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Author(s): Tommi Pelkonen (Helsinki School of Economics, Finland)
Copyright: 2008
Pages: 12
Source title: Intelligent Information Technologies: Concepts, Methodologies, Tools, and Applications
Source Author(s)/Editor(s): Vijayan Sugumaran (Oakland University, Rochester, USA)
DOI: 10.4018/978-1-59904-941-0.ch133

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Abstract

This chapter analyzes the development trends in a special field within multi-channel e-business, digital games designed for mobile devices. It presents frameworks with which to analyze business models, industry positions, and strategic alliances of mobile device game developers, publishers, and telco operators. The key conclusions of the paper are that: (1) game developers should focus more throughly in the creation of excellent and value-adding game titles for consumers; and (2) mobile operators and mobile game pubishers should work actively to create a feasible business environment for market actors and to encourage consumers to consume mobile games. Furthermore, the chapter suggests that the key location in mobile entertainment is shifting gradually from Northern Europe to Asian markets.

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