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Narrative Development and Instructional Design
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Author(s): Douglas Williams (University of Louisiana at Lafayette, USA), Yuxin Ma (University of Louisiana at Lafayette, USA), Charles Richard (University of Louisiana at Lafayette, USA)and Louise Prejean (University of Louisiana at Lafayette, USA)
Copyright: 2009
Pages: 16
Source title:
Handbook of Research on Effective Electronic Gaming in Education
Source Author(s)/Editor(s): Richard E. Ferdig (Research Center for Educational Technology - Kent State University, USA)
DOI: 10.4018/978-1-59904-808-6.ch070
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Abstract
This chapter explores the challenge of balancing narrative development and instructional design in the creation of an electronic game-based learning environment. Narrative is a key factor in successful commercial games. The hero’s journey is explained and proposed as a model narrative structure for developing educational role-playing games and informing instructional design. Opportunities to embed various instructional strategies within the hero’s journey structure are presented.
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