Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Pedagogy in Commercial Videos

Pedagogy in Commercial Videos
View Sample PDF
Author(s): Katrin Becker (University of Calgary, Canada)
Copyright: 2007
Pages: 28
Source title: Games and Simulations in Online Learning: Research and Development Frameworks
Source Author(s)/Editor(s): David Gibson (University of Vermont, USA), Clark Aldrich (SimuLearn Inc., USA) and Marc Prensky (games2train, USA)
DOI: 10.4018/978-1-59904-304-3.ch002


View Pedagogy in Commercial Videos on the publisher's website for pricing and purchasing information.


Books, film, television, and indeed every other medium that came before them has been used and sometimes studied as media for the delivery of instruction. Outstanding examples of each medium have been applied to educative purposes with enduring results. Digital games are now also receiving attention in this context. A first step to gaining an understanding for just how a particular medium can be used in education is to study the outstanding examples, regardless of their original purpose. This chapter examines numerous well-known and commercially successful games through the lens of several known and accepted learning theories and styles, using the premise that “good” games already embody sound pedagogy in their designs even if the incorporation of those theories was not deliberate.

Related Content

Tuncay Dilci, Anıl Kadir Eranıl. © 2019. 10 pages.
Mustafa Ersoy. © 2019. 13 pages.
Tamara L. Wandel. © 2019. 17 pages.
Bahadir Köksalan, Umit Ferit Aldım, Şahin Göğebakan. © 2019. 19 pages.
Tuğba Akdal. © 2019. 12 pages.
Armoni Bayar. © 2019. 17 pages.
Gülşah Sarı. © 2019. 16 pages.
Body Bottom