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Playful Education and Innovative Gamified Learning Approaches

Playful Education and Innovative Gamified Learning Approaches
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Author(s): George P. Pavlidis (Athena Research Centre, Greece)and Stella Markantonatou (Athena Research Centre, Greece)
Copyright: 2018
Pages: 21
Source title: Handbook of Research on Educational Design and Cloud Computing in Modern Classroom Settings
Source Author(s)/Editor(s): K.C. Koutsopoulos (EUROGEO, Greece), Konstantinos Doukas (Doukas School, Greece)and Yannis Kotsanis (Doukas School, Greece)
DOI: 10.4018/978-1-5225-3053-4.ch015

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Abstract

In the recent decades, there has been a significant investment in the incorporation of games in the educational practice. This has taken either the form of game-based learning or serious gaming. A literature review on gaming and education results in numerous works tackling different aspects of the approach. Even a simple search on the Web on gaming and learning produces multi-million results. In this work, we try to touch not only the surface of this approach and provide typical game-based learning evaluation results but also to explore its inner workings (offering a modest mixed philosophical and science aspect) and to provide an even more concrete foundation for a playful education.

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