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Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

The Role of Narrative in Educational Games and Simulations

The Role of Narrative in Educational Games and Simulations
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Author(s): Jim Bizzocchi (Simon Fraser University, Canada)
Copyright: 2011
Pages: 17
Source title: Gaming and Simulations: Concepts, Methodologies, Tools and Applications
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-60960-195-9.ch512


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This chapter examines the relationship of story, interaction, and learning through a close view of the role of narrative in two SAGE for Learning projects: Contagion and COMPS. The combination of narrative with an interactive multi-mediated environment can enhance the learning experience. In interactive environments, the standard narrative arc has limited analytical utility; in its place, we use a framework of more focused and particular narrative components, with the following components: storyworld, character, emotion, narrativized interface, micro-narrative and narrative progression. This framework is used to analyze Contagion and COMPS, revealing the underlying narrative dynamics that drive the design, and support the learning experiences that they make possible.

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