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Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Serious Games Advancing the Technology of Engaging Information

Serious Games Advancing the Technology of Engaging Information
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Author(s): Peter A. Smith (University of Central Florida, USA) and Clint Bowers (University of Central Florida, USA)
Copyright: 2018
Pages: 10
Source title: Encyclopedia of Information Science and Technology, Fourth Edition
Source Author(s)/Editor(s): Mehdi Khosrow-Pour, D.B.A. (Information Resources Management Association, USA)
DOI: 10.4018/978-1-5225-2255-3.ch290

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Abstract

Games researchers are now moving from exploring if games can teach to how games teach. The caveat is that not all games teach but that all good games teach. Leaving a simple truth, it is hard to make a good game, no less a good game that is also educational. The real challenge is getting the people with the right design abilities to make these types of games and establish best practices and quantify what actually makes games as educational systems work. Efforts to move in that direction must begin with establishing terms and defining a framework for what goes into games for learning as formal systems.

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