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Software Requirements Definition Processes in Gamification Development for Immersive Environments

Software Requirements Definition Processes in Gamification Development for Immersive Environments
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Author(s): Paulo Veloso Gomes (LabRP, School of Allied Health Technologies, Polytechnic of Porto, Portugal), João Donga (LabRP, School of Allied Health Technologies, Polytechnic of Porto, Portugal) and Vítor J. Sá (LabRP, Polytechnic of Porto, Portugal & Centro ALGORITMI. Universidade Católica Portuguesa, Portugal)
Copyright: 2021
Pages: 11
Source title: Handbook of Research on Solving Modern Healthcare Challenges With Gamification
Source Author(s)/Editor(s): Ricardo Alexandre Peixoto de Queirós (uniMAD, Escola Superior de Media Artes e Design, Portugal) and António José Marques (LabRP, School of Health, Polytechnic of Porto, Portugal)
DOI: 10.4018/978-1-7998-7472-0.ch005

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Abstract

The implementation of gamification in immersive environments is a complex and multidimensional process. A socio-technical approach is necessary to cover all the specifications that the system needs to satisfy the needs and the purpose of its genesis. The use of virtual reality (VR) technologies in mental healthcare associated with gamification mechanisms has been gaining popularity. Two projects were developed using VR, one that allows people to experience and better understand mental health conditions through empathy construct and the other can be used to help patients with social phobia or Arachnophobia to reduce their phobias using VR solutions and real-time biofeedback. The authors analyze the aspects that influence the development of immersive environments and gamification mechanisms and propose a socio-technical methodology based on actor-network theory for the survey and definition of requirements.

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