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Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Towards Modelling Effective Educational Games Using Multi-Domain Framework

Towards Modelling Effective Educational Games Using Multi-Domain Framework
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Author(s): Mifrah Ahmad (Universiti Teknologi PETRONAS, Malaysia), Lukman Ab Rahim (Universiti Teknologi PETRONAS, Malaysia), Kamisah Osman (The National University of Malaysia, Malaysia) and Noreen Izza Arshad (Universiti Teknologi PETRONAS, Malaysia)
Copyright: 2018
Pages: 11
Source title: Encyclopedia of Information Science and Technology, Fourth Edition
Source Author(s)/Editor(s): Mehdi Khosrow-Pour, D.B.A. (Information Resources Management Association, USA)
DOI: 10.4018/978-1-5225-2255-3.ch291

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Abstract

Game-based learning (GBL) has dominantly become an emerging teaching industry in 21st century. To provide an effective development of educational games (EG) with assurance of effectiveness; modelling and design methods are highlighted. To model EG, game developers must understand existing element's interaction and relationships. The elements of EG have been documented in many literature, however, the relationships are not well documented. Hence, this research has established these relationships by conducting a literature survey and identifying the relationships between different elements. Consequently, they are validated by eight game-based learning experts via qualitative methods and the validation results are interpreted using hermeneutics method of the interpretivism paradigm. In this chapter, we present the relationships that we found most crucial to validate since they have the least literature evidence. With the relationships identified and documented, game developers will have better understanding of the interaction between each elements and can produce better models of EG.

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