IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Transforming Learning with Mobile Games: Learning with mGames

Transforming Learning with Mobile Games: Learning with mGames
View Sample PDF
Author(s): Kristin Villanueva (Columbia University, USA)and Jeanny Vaidya (Columbia University, USA)
Copyright: 2016
Pages: 19
Source title: Handbook of Research on Mobile Learning in Contemporary Classrooms
Source Author(s)/Editor(s): Dominic Mentor (Teachers College, Columbia University, USA)
DOI: 10.4018/978-1-5225-0251-7.ch013

Purchase

View Transforming Learning with Mobile Games: Learning with mGames on the publisher's website for pricing and purchasing information.

Abstract

This chapter will describe the evolution of mobile games and learning by first discussing whether media can support learning. This chapter will address the affordances and limitations of mobile gaming and the learning theories and frameworks that lay the foundation for learning through mobile games. Current perceptions of mobile gaming in the classroom and implementation of mobile games in schools is discussed. In addition, this chapter introduces positions on the issue of mobile games in the classroom, and explores mobile games for social change, their prevalence and their role in facilitating learning.

Related Content

Tapan Kumar Behera. © 2023. 20 pages.
B. Narendra Kumar Rao. © 2023. 17 pages.
Blendi Rrustemi, Deti Baholli, Herolind Balaj. © 2023. 18 pages.
Alma Beluli. © 2023. 11 pages.
Jona Ndrecaj, Shkurte Berisha, Erita Çunaku. © 2023. 15 pages.
Yllka Totaj. © 2023. 12 pages.
Hla Myo Tun, Devasis Pradhan. © 2023. 31 pages.
Body Bottom