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Virtual Environments and Serious Games: Teaching Cross-cultural Communication Skills

Virtual Environments and Serious Games: Teaching Cross-cultural Communication Skills
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Author(s): K. A. Barrett (Distance Education Consultant, Los Angeles, USA) and W. Lewis Johnson (Alelo, Inc., USA)
Copyright: 2011
Pages: 20
Source title: Gaming and Simulations: Concepts, Methodologies, Tools and Applications
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-60960-195-9.ch608

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Abstract

The Alelo language and culture game-based training has been successfully applied in the K-16 education, government, and military sectors. With increasing globalization of business and widespread use of the Internet, this same approach is applicable for corporate education. The chapter will suggest how virtual environments using cross-cultural simulations that include communicating with virtual avatars could be adopted for corporate use to effectively train and educate employees in cross-cultural communication, as well as other skill sets.

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