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3D Virtual Worlds as Creative Pedagogy for Art Education: Art Café@Second Life

3D Virtual Worlds as Creative Pedagogy for Art Education: Art Café@Second Life
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Author(s): Lilly Lu (Northern Illinois University, USA)
Copyright: 2013
Pages: 32
Source title: Cases on 3D Technology Application and Integration in Education
Source Author(s)/Editor(s): Kimberely Fletcher Nettleton (Morehead State University, USA)and Lesia Lennex (Morehead State University, USA)
DOI: 10.4018/978-1-4666-2815-1.ch008

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Abstract

As 3D Virtual Worlds (VWs) have become an ongoing trend in education, their potential application in art education needs to be demystified. The author reviews the literature on 3D VWs for education and art education that highlights their unique characteristics and related issues and reveals the learning opportunities for engaging students. Next, the author presents her virtual world curriculum and pedagogy as well as students’ work examples and their responses to the new art and learning media from her Art Café@Second Life research project. At the end, she makes recommendations for future research that examines the 3D VW as a creative learning/teaching environment, art form/medium, and exhibition/creation ground, and an emerging curricular topic for inquiry.

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