IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Why Gamification Is Not the Solution for Everything

Why Gamification Is Not the Solution for Everything
View Sample PDF
Author(s): Tiago Pereira da Silva (Independent Researcher, Portugal)
Copyright: 2021
Pages: 14
Source title: Handbook of Research on Solving Modern Healthcare Challenges With Gamification
Source Author(s)/Editor(s): Ricardo Alexandre Peixoto de Queirós (uniMAD, Escola Superior de Media Artes e Design, Portugal) and António José Marques (LabRP, School of Health, Polytechnic of Porto, Portugal)
DOI: 10.4018/978-1-7998-7472-0.ch002

Purchase

View Why Gamification Is Not the Solution for Everything on the publisher's website for pricing and purchasing information.

Abstract

Gamification is a very well-known design technique in software development that applies the principles of gaming to non-gaming contexts and environments to increase the user adaptation and engagement of applications. Examples of gamified applications can be seen across all kinds of software categories from health to finance, always with the same goal: provide a better experience to the end-user. This chapter reflects upon the user feedback of gamified applications, especially on health sector, and concludes that gamification is not a solution that can be successfully applied to every context. In the end, industry standard alternatives to gamification are analyzed in order to produce high quality non-gamified applications.

Related Content

Luis Coelho, Sara Reis. © 2021. 19 pages.
Tiago Pereira da Silva. © 2021. 14 pages.
Gözde Koca, Özüm Eğilmez. © 2021. 20 pages.
Barbara Cleto. © 2021. 14 pages.
Paulo Veloso Gomes, João Donga, Vítor J. Sá. © 2021. 11 pages.
Artemisa Rocha Dores, Andreia Geraldo, Helena Martins. © 2021. 20 pages.
Venugopal D., Kalirajan K., Seethalakshmi V.. © 2021. 12 pages.
Body Bottom